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Games without Frontiers is a cornerstone in§multi-disciplinary game studies, drawing from study§of art, psychology, systems theory, aesthetics, and§communication studies. The author introduces a set of§concepts, categorizations, and analysis methods for§study and design of games. The book also offers a§comprehensive perspective to psychological nature of§play with discussions on goals, human abilities, and§emotions. Games without Frontiers covers games of all§kinds: it is based on an empirical sample of over 100§games, which includes computer and video games, board§games, card games, and television game shows. §§Games without Frontiers is essential reading for §game scholars, teachers, and students interested in§analyzing games from psychological, aesthetic, and§design perspectives.§§-- "Remarkable and ambitious piece of work. -§Professor James Paul Gee, University of Wisconsin,§Author of What Video Games Have to Teach Us About§Learning and Literacy --§ "Hugely ambitious work, which puts a stake in§the ground for game studies." - Jesper Juul, Ph.D.,§Singapore-MIT Gambit Game Lab, Author of Half-Real:§Video Games between Real Rules and Fictional Worlds.