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The aim of this edited book is to provide a point of reference for the latest advancements in the different fields of interactive media applied in Digital Cultural Heritage research, ranging from visual data acquisition, classification, analysis and synthesis, 3D modelling and reconstruction, to new forms of interactive media presentation, visualization and immersive experience provision via extended reality, collaborative spaces, serious games and digital storytelling.The proposed volume, is structured around 4 sections, focusing on different types of technologies and applications in Cultural Heritage, namely: Exploring Cutting-Edge Applications of Extended Reality in Cultural Heritage Preservation, Advancing Cultural Heritage Preservation and Exploration through Emerging Digital Technologies, Exploring Interactive and Immersive Experiences for Storytelling in Cultural Heritage and Exploring Innovative Approaches to Interactive Cultural Heritage Visualization.Interactive Media for Cultural Heritage consists of both theoretical discussions and presents a range of case studies from diverse geographical locations allowing for an international focus of the book. It is addressed to academics, scholars, researchers, and students working on interactive media in cultural heritage and provides an interdisciplinary approach to enable cross-fertilization and collaboration among those research communities.